Calus, Resplendant
The first Pantheon block combines three previously-vaulted raid bosses, reprised largely unchanged from their original raids: Argos (Eater of Worlds), Gahlran (Crown of Sorrow), and Emperor Calus (Leviathan).
Recommended loadout
Burst-damage Supers (Golden Gun w/ Celestial Nighthawk, Nova Bomb, Blade Barrage w/ Shards of Galanor)
- Vex Cranium
An elemental battery dropped by Hobgoblins during the Argos encounter; charge it at the matching elemental zone before firing it at Argos's shield.
- Witch's Blessing
A buff during the Gahlran encounter that lets you damage certain adds while making others immune; expires over time and can be traded at a Witch's Vessel.
- Witch's Vessel
A node used to trade or refresh Witch's Blessing between two players standing inside it together.
- Force of Will
A damage-boosting stack built by shooting skulls Calus spits out near the end of the Shadow Realm section.
- Shadow Realm
The alternate space three players are pulled into during the Calus encounter to relay symbol callouts and clear the path forward.
- Gahlran's Deception
A miniature version of Gahlran that spawns on one of the three sides and must be killed to progress. Stunned by a buffed and a non-buffed player meleeing it, then destroyed when the real Gahlran's glowing green hand is shot and he summons a giant axe.
Argos
The final boss of the vanilla Destiny 2 raid lair Eater of Worlds. He returns mostly the same, with a couple of differences plus a unique challenge.
Starting the encounter
Break all four Oracles attached to Argos's cage. A short cutscene plays and the encounter begins.
Mechanics
The arena is split into three sections: Arc side (also called spawn), Void side (left) and Solar side (right).
- Split the team into three groups of two, sending each group to its own side.
- Near each zone a yellow-bar Hobgoblin spawns. Killing it drops a on the ground, for a total of three craniums.
- Before picking them up, establish the colours of the three energy balls that appear randomly on one of the three sides. In the example used, it is two Arc and one Void.
- Take each cranium you obtain to Arc, Solar or Void side to cook it and align it to that element. Using the example above, you need two Arc craniums and one Void cranium.
- Craniums take around 30 seconds to cook, so wait before depositing.
- Once all three correct craniums are ready, have three players collect one each and, on a countdown, fire the lasers at the energy balls. This moves them towards the centre of Argos's energy shield.
If done correctly, his shield lowers and the damage phase begins.
Damage phase
To start damaging Argos you first need to break two weak spots on his body, which staggers him. Breaking his arm and head is preferable; they do not take much to break.
Damage Argos as much as possible while avoiding the detain nets he shoots out, and try to secure the one phase. If you do not one-phase him, the encounter restarts as normal.
Damage-phase skip
There was a method to start the damage phase instantly and skip all mechanics, which may or may not be patched.
- Before starting, jump behind the rally flag and nestle on the rocks there.
- After joining allies, the damage phase simply starts and all mechanics are skipped.
The whole team has to do this. It does not work otherwise.
Recommended loadout
This boss is quite squishy, so most things will work on him.
Around one minute into the encounter, a shielded Harpy called an [[Extinguisher]] spawns in on either Arc, Solar or Void side. It must be killed quickly, because if it is allowed to travel to an active cooker it removes any cooked craniums. To remove its shield, shoot it with an already cooked cranium, then kill it.
- Vex Cranium
An elemental battery dropped by Hobgoblins during the Argos encounter; charge it at the matching elemental zone before firing it at Argos's shield.
Gahlran
A returning boss from the original Crown of Sorrow raid lair, which has come back basically one-for-one.
Mechanics
- Split the team into three groups of two, going to the three separate corners of the map. Before you do, have one player from each group stand by the rally flag location: once the encounter begins a buff pool spawns there granting , and one player from each group must have this buff.
- On each of the three sides, waves of adds spawn - some can only be shot by a buffed player, others only by a non-buffed player. Help each other out by clearing what you can.
- Keep an eye on your buff timer. If Witch's Blessing ticks all the way to zero, you die.
- To prevent this, use the s nearby on each side - pink circles with a ball in the middle. With both players inside, shoot the ball to transfer the buff to your partner and fully refresh the timer. Keep doing this to prevent unnecessary deaths.
- Eventually, on one of the three sides, Gahlran spawns , a miniature version of him that must be killed to progress.
- To break the Deception's shield, both a buffed and a non-buffed player must melee him, which stuns him.
- Shortly after, wait for the real Gahlran to do his fireball attack, after which his hand glows green. Shooting his hand in this state causes him to recoil and summon a giant axe, which crushes the Deception and fully kills it.
Rebuffing (Not necessary)
After you break a Deception's shield the buffed player's buff is consumed and if for some reason they need it back, Stand inside a Witch's Vessel and call for it; one of the players on the other two sides who has the buff shoots the vessel from afar at the same time, and the buff transfers to you. The player giving the buff does not need to be inside the vessel.
Wipe mechanic and damage phase
Each side needs to kill its own Deception. Shortly after the third one dies, the copies of Gahlran on each side begin radiating a wipe attack, with their hands glowing green and connecting to their faces.
To prevent the wipe, shoot both of the green glowing hands and then his head to stun him and reveal the real Gahlran. You know yours is the real one if he recoils rather than simply vanishing.
About 10 to 15 seconds later the damage phase begins.
By far the most important thing is to swap your buffs one final time after stunning Gahlran. This gives you the longest buff duration throughout damage and prevents unnecessary deaths. Stun the boss, quickly swap, then head to damage.
Damage also begins with a hand-breaking phase, and you will need to do this two more times during damage. The phase ends shortly after breaking for the third time.
If he is not dead by this point, everyone must go back to their Witch's Vessels, or group on one together, and swap buffs again - at the end of damage everyone is usually low on their timers. The encounter then resumes as normal.
Brings back a mechanic from the original fight: while you are doing mechanics, Void crystals intermittently spawn on each side in a clockwise rotation and must be broken before they detonate and cause a wipe. To break a crystal, have both the buffed and non-buffed player step inside it and punch it. Just stay on top of them.
- Witch's Blessing
A buff during the Gahlran encounter that lets you damage certain adds while making others immune; expires over time and can be traded at a Witch's Vessel.
- Witch's Vessel
A node used to trade or refresh Witch's Blessing between two players standing inside it together.
- Gahlran's Deception
A miniature version of Gahlran that spawns on one of the three sides and must be killed to progress. Stunned by a buffed and a non-buffed player meleeing it, then destroyed when the real Gahlran's glowing green hand is shot and he summons a giant axe.
Emperor Calus
The returning final boss from Destiny 2's first raid, Leviathan. There are basically zero changes from the original.
Mechanics
- When the encounter begins, clear a few waves of adds before Calus does his iconic clap and sends all six players into the .
- Three players take the three teleporters back into the throne room; three players remain in the Shadow Realm.
- Inside the Shadow Realm, Calus begins pulling players towards him. This can only be stopped by standing behind the barriers on the ground.
- Once every 20 seconds or so, Calus's forehead shows a symbol - axes, dog, cup or sun - which must be called out by each of the three Shadow Realm players, because they each see a unique symbol. For example: cup, sun, dog.
- Inside the throne room there are four Scions, each with one of those symbols above their heads. The throne players melee the Scion whose symbol was not called out. In the example above, that means meleeing axes, because the callouts were cup, sun and dog.
- Keep doing this based on the new callouts as they happen. Killing the correct Scion spawns the next barrier inside the Shadow Realm, allowing the players in there to move forwards, dodging raised platforms as they go.
- While in the Shadow Realm, also kill the regular Scions that spawn as well as the projections, to prevent them from wiping you.
Skulls and the wipe
Once the Shadow Realm players reach the end of the track, Calus begins spewing out purple skulls that need to be shot to generate stacks of , which acts as a multiplier to your boss damage. Get as many stacks as possible, preferably 100 or more.
While this is happening inside the throne room, Calus begins his wipe animation by raising his hands into the air and glowing vibrantly. It is the job of the players in the throne to damage him so that his shield drops to really low HP. Then, once around 100 skulls have been collected by the Shadow Realm team, fully break the shield to prevent his wipe and allow the Shadow team to teleport back into the throne.
Damage phase
To deal damage to Calus you must stand on the four plates that the Scions used to stand on, hopping between them after each one is expended.
Watch out for Calus's napalm barrage attack after you have exposed some of his more robotic components - even on normal mode it can seriously hurt you.
Brings back a mechanic from prestige Leviathan: meleeing a Scion in the throne room randomly swaps out a Shadow team player with the player who meleed the Scion. There is an additional layer - you cannot melee a new Scion until everyone else on the team has. You therefore have to do a six-man rotation to satisfy the challenge, which the author believes also carries across phases, so keep track of it.
- Force of Will
A damage-boosting stack built by shooting skulls Calus spits out near the end of the Shadow Realm section.
- Shadow Realm
The alternate space three players are pulled into during the Calus encounter to relay symbol callouts and clear the path forward.